Sep 24, 2005, 03:49 PM // 15:49
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#2
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
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I think it's fine the way it is people with enchants have a swirly aura around them...but
i think you should have to use some intuition to tell who's running the most.
Like, look at the team spread, what chars are they, smiting monks? eles? warriors? Which types of these characters in a group like this run many enchantments..? HMM..
I think if you added a way to tell how many enchantments were being run...we would see a lot more mesmers/people running removals. and teams could be taken apart very easily this way...too easy if you ask me.
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Sep 24, 2005, 06:02 PM // 18:02
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#3
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Forge Runner
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not clear enchantment and hex on opponent bring the game onto another playing field, because you will need to keep watch and keep communicated... this seperate good team and bad team greatly.
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Sep 24, 2005, 11:32 PM // 23:32
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#5
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Academy Page
Join Date: May 2005
Location: UK
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If you have Desecrate Enchantments you can work out how many enchantments they have from the extra damage - the base your decision to use Rend on that...
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Sep 25, 2005, 02:11 AM // 02:11
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#6
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Frost Gate Guardian
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it costs 15 energy, I shouldnt have to waste it to figure out how many enchantments are on someone.... what if its just one? barely a scratch.
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Sep 25, 2005, 03:58 AM // 03:58
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Rend em' anyway!!! Make sure you're n/w for the frenzy during rend!!
As a necro I just rend and get healed by my monks.
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Sep 25, 2005, 04:01 AM // 04:01
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#8
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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If you look closely at enchanted targets, there's tiny icons hovering about. One each for every different enchant type.
As for the number of each enchant, meh. Yeah guess you gotta problem there.
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Sep 25, 2005, 05:22 AM // 05:22
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#9
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
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Quote:
Originally Posted by Takkun
Well your teammates wont know how many enchantments are on a single char either, so there goes that idea
Lol, im sorry if all of us E/Mo's don't stack enchantments.
_________________________________________
So, no one here thinks they should make some way for you to know how many enchantments are on a single char?
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I have no idea what you're trying to say but I get the idea that you don't know who to shatter/rend/etc. If not then I suggest you do some research into PVP teams and builds and then you'll know what you're fighting when you see the team spread, or when the fighting starts. Once you figure that out and once you get good at it, you'll know who to desecrate/rend/shatter/etc. to right off the bat. I just think that if you had an automatic indicator telling you what and how many enchantments the target opponent was using it would be in a way cheap and lame. Many builds and characters would be taken apart very easily by someone who knew nothing ( just knew to click on the guy with all the enchantments ). Also many potentially new and surprising builds, like running tons of enchantments on an unexpected character class ( say necro, while we all suspect people to run enchants on eles, wars, monks) would prove futile at the new point and click system you wish to be installed into PvP.
I guess each one of those spells is sort of a gamble in order for you to hit the right guy, but if you know the enemy's strategy..it won't be too hard. I really don't see this as such problem.
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Sep 25, 2005, 06:03 AM // 06:03
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#10
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Lion's Arch Merchant
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I'm not sold on the game telling you how many enchants/hexes/conditions are on an opponent, but I do believe the party window should say how many enchants, hexes, and conditions are on an ally. This would be a boon for monks, who would know then which removal spell to use.
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